![]() Evidence of the games age is certainly visible in the rather blurry graphics, terrible script and somewhat unresponsive controls (although that last one may have more to do with the Xbox 360 pad). The gameplay itself is fast paced and varied with a range of different enemy types each with their own attack patterns to keep players on their toes. Although there is no real ability for the type of customisation found in more modern titles this does make all the backtracking to find newly accessible areas slightly less of a chore than it might otherwise have been. Being an RPG defeating enemies of course allows you to level up. A 2D action RPG it takes the template from the Metroid series presenting players with a huge castle (home of Dracula) to traverse that gradually unlocks as weapons, abilities and equipment are (re)discovered. For a game that is almost fifteen years old Symphony of the Night holds up remarkable well.
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